The PS4 on the other hand is technically able to also recognize the PS5 controller, but not receive or accept any inputs from it. Specifically, the console has built-in compatibility with generic Bluetooth devices which allows it to recognize the PS5 controller. One possible theory that may explain why the PS3 is able to recognize the PS5 controller is due to how the PS3 was constructed. RELATED: PS5 Faceplate Seller Cancels Orders After Sony Threatens Legal Action After testing the PS5 controller with other consoles, some of the fans were surprised to find out that the controller was able to pair up with the PS3 but not the PS4, essentially meaning that it is technically possible to play PS3 games on their native console with a PS5 controller (despite having some differences due to controller design and technology like the PS button). In return, fans used that as an opportunity to purchase the controller for analysis, first impression reviews, breakdowns, and compatibility tests. With the PlayStation 5's launch on the horizon, Sony has decided to release accessories for the console ahead of time, including items like the PS5 DualSense Controller and the Media Remote. However, those same reports state that the controller is unable to pair up with the PlayStation 4, thus making the current-generation console unable to recognize next-generation technology. Maybe configuring under the Mac Steam client then copying the settings might work? I'm not sure where they're stored though, or if they'd be compatible.PlayStation fans who already purchased the PlayStation 5 DualSense Controller are reporting that the accessory is able to pair up with a variety of consoles, including the PlayStation 3, PC, and even the Nintendo Switch. This is annoying as Valve still don't provide controller configuration options outside of Big Picture Mode, which means that if you can't enter it, you can't configure a controller in advance at all It's apparently possible to do this natively in Steam via the Big Picture Mode, but it seems that that no longer works at all in WINE (iirc it used to, but perhaps its requirements have changed?). So I've been investigating more and I've managed to find guides on people doing the opposite of what I want on Linux namely using xboxdrv and some dlls to remap an xbox controller as an xinput device compatible with games that support the Steam Controller.īut what I want to do is find a way to make my PS3 controller appear as an xbox controller (directinput?) in a way that passes through to WINE. I'm very tempted by the Steam controller actually, but only if I can get it to work with what I play I realise as well that a PS3 controller may be an awkward case, so I don't mind getting something more compatible if it means I can use a controller to play. Have they ever made it in a version of WINE (if so, which ones have it) or is it something I can compile in myself (if so, how, I've never done it before)? Anyone got any type of controller to work? If I want better controller support I currently have to reboot into Windows, trick it into thinking my PS3 controller is an XBox 360 controller, and use it via USB only (Windows doesn't seem to recognise it via Bluetooth at all without some kind of Bluetooth firmware trickery that I don't want to do).Īnyway, I know there have been various efforts to add xinput and more DirectInput support to WINE, so I'm wondering if anyone knows what the current state of affairs is.
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